Der Musikclub TCG — Comprehensive Rules (Draft v2.0)

This document supersedes Draft v1.0 and integrates all approved structural changes. If an action is not explicitly permitted by this document, it is not allowed.


1. Game Overview

Der Musikclub TCG is a competitive two-player game in which each player (a DJ) contributes music into a shared system (the mixer).

Victory is determined by whether the DJs collectively succeed in creating and sustaining a satisfying musical performance. Failure to do so results in a shared loss.

The game emphasizes:


2. Components

Each DJ requires:

Shared:


3. Zones

3.1 Crate

Private, face-down, ordered deck.

3.2 Hand

Private zone. Cards here have no effect.

3.3 Queue

Public zone owned by a DJ.

3.4 Playlist

Public, ordered, linear zone.

3.5 Mixer

Shared public zone representing the derived global state:

3.6 Bin

Public discard zone.


4. Time System

4.1 Time Dice

4.2 Automatic Die Reset (New Rule)

When a DJ pays a time-dice cost using their own dice:

4.3 Parallel Seconds

4.4 Inner Clock


5. Turn Structure

5.1 Start of Turn

5.2 Actions


6. Constant Game Actions

6.1 Change Tempo


6.2 Queue Actions

May be paid with parallel or time-dice seconds.


6.3 Crate Actions (All End the Turn)


7. Song Cards

7.1 Properties

A song card may specify:

7.2 Playing Songs

7.3 Fadeout


8. Effect Cards


9. Loop Cards


10. Mixer Evaluation

10.1 Victory Points

10.2 Frequency Balance & Negative Feedback

If any frequency exceeds its maximum:

10.3 Volume


11. Endgame

11.1 Trigger

Endgame begins when:

11.2 Persistence

To conclude the game:

11.3 Negative Feedback Limit

11.4 Resolution

At successful persistence:


12. Shared Failure Condition

If the game ends without either DJ successfully completing endgame persistence:

Failure to end the night is a shared loss. Nobody gets Victory Coins.


13. Time Thief


14. Rule Priority

  1. Card text
  2. These rules
  3. Default game state