Der Musikclub TCG — Comprehensive Rules (Draft v2.1)

This document supersedes Draft v2.0. Its primary change is the clarification and isolation of the Endgame & Three‑Turn Test as a standalone rules section for table clarity. No mechanical changes are introduced beyond wording, structure, and emphasis.

If an action is not explicitly permitted by this document, it is not allowed.


1. Game Overview

Der Musikclub TCG is a competitive two-player game in which each player (a DJ) contributes music into a shared system (the mixer).

Victory is determined by whether the DJs collectively succeed in creating and sustaining a satisfying musical performance. Failure to do so results in a shared loss.

The game emphasizes:


2. Components

Each DJ requires:

Shared:


3. Zones

3.1 Crate

Private, face-down, ordered deck.

3.2 Hand

Private zone. Cards here have no effect.

3.3 Queue

Public zone owned by a DJ.

3.4 Playlist

Public, ordered, linear zone.

3.5 Mixer

Shared public zone representing the derived global state:

3.6 Bin

Public discard zone.


4. Time System

4.1 Time Dice

4.2 Automatic Die Reset

When a DJ pays a time-dice cost using their own dice:

4.3 Parallel Seconds

4.4 Inner Clock


5. Turn Structure

5.1 Start of Turn

5.2 Actions


6. Constant Game Actions

6.1 Change Tempo


6.2 Queue Actions

May be paid with parallel or time-dice seconds.


6.3 Crate Actions (All End the Turn)


7. Song Cards

7.1 Properties

A song card may specify:

7.2 Playing Songs

7.3 Fadeout


8. Effect Cards


9. Loop Cards


10. Mixer Evaluation

10.1 Victory Points

10.2 Frequency Balance & Negative Feedback

If any frequency exceeds its maximum:

10.3 Volume


11. Endgame & the Three‑Turn Test (Standalone Reference)

11.1 Endgame Trigger

At the end of any turn, if:

the game enters endgame.

This does not immediately end the game.


11.2 The Three‑Turn Test

To conclude the game successfully:

The mixer must end three turns
with 10 or more VP
while VP are not suppressed.

Clarifications:


11.3 Negative Feedback Limits


11.4 Endgame Resolution

If the three‑turn test is completed:

  1. Static VP are totaled
  2. Victory Coins are evaluated
  3. The higher total wins

12. Shared Failure Condition

If the game ends without a successful three‑turn endgame:

Both DJs lose.

Failure to end the night is a shared loss. No Victory Coins are awarded.


13. Time Thief


14. Rule Priority

  1. Card text
  2. These rules
  3. Default game state