Der Musikclub TCG — Ideal Customer Profile #1

Collector / Completionist (Primary Kickstarter Backer)

Status: Primary Design Target
Campaign Priority: #1
Applies To: Kickstarter launch, limited editions, early-access digital play
Non‑Target For: Post‑launch mass retail optimization


1. Profile Summary

The Collector / Completionist is the single most important customer segment for the initial launch of Der Musikclub TCG.

This player backs projects early, at higher tiers, and with higher tolerance for uncertainty. They are not waiting for retail. They are not waiting for reviews. They want to be present at the origin of a new system and to own the version that later players will never fully replicate.

For Kickstarter purposes, this player is not merely a customer — they are capital, validation, and narrative momentum.

Design decisions, tier structures, stretch goals, and communication cadence must all work for this player first.


2. Core Motivation

The Collector / Completionist is driven by ownership completeness and temporal primacy, not by price efficiency.

They value:

They do not need the game to be finished at launch.
They need to believe the game is intentional.


3. Psychological Drivers (Kickstarter‑Specific)

3.1 Origin Ownership

This player wants to say:

“I was there at the beginning.”

They are motivated by:

This is not about resale value.
It is about identity and provenance.


3.2 System Faith, Not Feature Lists

The Collector / Completionist backs systems, not SKUs.

They respond strongly to:

They are comfortable backing:

As long as:


3.3 Completion Pressure

This player experiences discomfort with:

They are willing to spend more now to avoid:

Kickstarter is attractive because it offers closure up front.


4. Spending Behavior

4.1 Typical Spend Profile

They are not price‑sensitive within reason.
They are confidence‑sensitive.


4.2 Purchase Pattern

They often decide early, then reinforce.


5. Relationship to Online / Digital Play

The Collector / Completionist does not require a polished digital product at launch.

However, they strongly value:

Digital Appeal Factors

The digital component increases perceived longevity, not immediate utility.


6. What Breaks Trust With This Player

This player disengages when they detect:

They accept uncertainty.
They do not accept indecision.


7. Required Signals in the Campaign

To convert the Collector / Completionist, the campaign must clearly signal:

7.1 Intentional Design

7.2 Bounded Exclusivity

Ambiguity here reduces pledge size.


7.3 Roadmap Without Promises

They want to see inevitability, not schedules.


8. Table Assumption (Design Lens)

When designing Der Musikclub TCG, assume:

At this table:

If the game satisfies them:


9. Design Consequences

Because this is the #1 player type:

This player does not want hype.
They want control, clarity, and conviction.


10. Summary

The Collector / Completionist is:

Design for them first, and Der Musikclub TCG launches with: